Therefore the supercharger gears should be switched at 2 km (6,561 ft) altitude Supercharger: Switching this at 2,000 m (6,561 ft) will give you quite a boost in performance and it will retain its climbrate up until 4,500 m, after it will suffer miserably but still climb better than almost every plane. Radiator: The radiator can be set to around 30% when using 100% power, however setting the radiator to around 80% will allow you to use WEP for the entire game. However when in level flight or chasing another plane this can be set back as far to 70-80% to get a few more km/h. This will come in handy both at the start of a match and during combat. Prop pitch: This should be set to 100% when climbing to utilize the aircraft's superior climb rate. In the dogfight-centric playstyle of aircraft in Ground Realistic battles, the Spitfire's amazing turn rate makes it shine.Īs with all the other British planes, this plane is also very forgiving when using Manual Engine Settings. However, it is still an excellent air superiority fighter. Its 20 mm cannons don't have the ammo count or penetration to do reliable damage to armoured targets, and its single 250 lb bomb does little against tanks unless aimed near-perfectly. In Ground Realistic battles, the Spitfire is ill-equipped to attack ground targets. All else being equal, and as long as teammates or win conditions are not being immediately threatened, attacking a single-engine fighter instead of a larger plane will usually yield greater results and a quicker victory. In fact, the Hispano cannons' sometimes unreliable damage output means that it can be wise to choose attacking smaller, lighter targets (single-engine fighters) over larger ones (heavy fighters and attackers). This can make it surprisingly difficult to recover from steep dives, and given the Spitfire's relatively low red-line speed, it is often necessary to spiral downwards instead of diving straight down if the pilot wishes to lose altitude quickly.ĭue to this plane's vulnerabilities, namely a low ammunition load and somewhat flimsy airframe, it is not recommended to attack bombers with heavy defensive armament. In rolling scissors manoeuvres, the Spitfire is also quite capable, but its roll rate may be lacking against some opponents.Īt high speeds, the Spitfire tends to compress, losing control authority in both the roll and pitch axes. If the enemy can be lured into a turnfight, then there is almost no chance that they can come out on top. If an altitude advantage is not possible, then the aircraft's manoeuvrability can shine. This strategy works well thanks to the plane's good energy retention, although its lacklustre guns sometimes makes high-speed shooting unreliable. Then, it's easy to boom and zoom over lower-energy targets. Instead, the pilot should use the Spitfire's incredible rate of climb to gain an altitude advantage over the enemy. However, engaging in extended turnfights usually should not be the pilot's first course of action when facing an opponent. It is able to outturn nearly every other plane that it might face, except for a few Japanese fighters. The Spitfire LF Mk IX is a fighter aircraft that excels in dogfighting thanks to its high manoeuvrability. The Spitfire LF Mk IX can be outfitted with the following ordnance: The last of the Merlin-engined Spitfires before progressing on to the Griffon powered variants, it has the perfect balance of turning performance (second only to its Japanese counterparts) as well as its "Boom and Zoom" capability that becomes more possible with later model Spitfires. The LF Mk IX is considered by most to be the perfect Spitfire due to its balanced all round performance and impressive statistics. It features an exceptional rate of climb, whilst still retaining the manoeuvrability of its early lineage. The Spitfire LF Mk IX is very much a short range, point interceptor fighter and the stand out fighter in the mid Spitfire line-up. With a battle rating of 5.3 (AB), 5.7 (RB), and 5.0 (SB). The Spitfire LF Mk IX is a rank IV British fighter
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